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Esparado87
Default New Mod for Bfme2/Rotwk / Dec 11th, 2009, 11:11 AM Old   #1

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Posts: 143
Join Date: Oct 2008
Huzza, a new sugg. list for a new mod (gameplay first priority, texture second priority)



Note: very looooooooong list, do not read if you are in a hurry









Game Name

Battle for Middle Earth: The Third Age


Factions

All Factions will have 2 Sub-factions for extra units and heroes (and some buildings gets new look/name depending on sub-faction).

4 good and 4 evil factions:
-Gondor
-Rohan
-Lothlorien
-Erebor

-Mordor
-Isengard
-Angmar (Goblins have taken over Carn Dum)
-Harad

Sub-factions
8 good and 8 evil sub-factions:

-Dunadain
-Dol Amroth

-Westfold
-Eastfold

-Rivendell
-Mirkwood

-Dale
-Iron Hills



-Minas Morgul
-Rhun

-Dunland
-Mount Gram

-Moria
-Gundabad

-Umbar
-Khand



Campaign

2 campaigns, evil and good
(mixed south and north war of the ring)


Maps

Places that are needed to make a complete Middle earth:
-Gondolin
-Angband
-Cirith Ungol
-Dol Amroth
-Ettenmoors with a big Goblin fort
-Esgaroth
-Moria
-Edoras
-Gorgoroth
-Utumno
-Alburg
-Far Harad
-Khand
-City of the Corsairs
-Pelargir
-Nurn
-Barad-dûr
-Druedain Forest
-Bree
-Annúminas
+++
fortress map has only 1 defend position and 2 attack position.
All start with the same amount of money.
Defend position has at least 1-2 outpost.
If defender has only 1 outpost, then defender gets a firesignal or a inn, depending on a map



Skirmish/multiplayer game start

You start with a normal fortress with 2 builders (builders can't build anything before a sub-faction is selected in the main fort)
More builders can be builded for 500 resources, they take 10 sec to build.




War of the Ring

All Problems at Rotwk 2.01 solved (fort now cost 5k)
All factions have at least 1 main base/city (Rohan-Edoras, Angmar-old, deserted Carn Dum, Harad-City of Harad)(on worldmap)
Heroes and units gain -75% attack if money is under 0 resources after battle is won.


Heroes

Heroes who cost under 1500 resources need 50 Command points.
Heroes who cost under 3000 but over 1500 resources need 75 Command points.
Heroes who cost over 3000 resources need 100 Command points.
Custom Heroes Need 100 Command Points no matter what they cost.
all heroes needs health reduced 3/4 or 1/2. (flying hero needs to get better armor vs everything if hp is halved)
hero armor needs to be weaker vs siege damage (and pike damage?).
All heros, including custom heroes have 6 power palantir slots like in the first BFME,
but with a 7th.palantir slot wich is the stance palantir slot.
2 types of leadership:
-Leadership = +25 damage, +25 armor and earn experience 50% faster
-High Leadership = +50 damage, +50 armor and earn experience 100% faster
Leadership stacks with High Leadership, but don't stack with same type of leadership
(Leadership+Leadership=Leadership)
(High Leadership+High Leadership=High Leadership)
(Leadership+High Leadership=Leadership+High Leadership)
Healing powers like Athelas and several hero healings except Starlight and some other hero spells heals 25 % of hero life.
Starlight also buffs friendly units for +50%damage.
Black Breath Works just like karsh's chillin soul(Nullfy enemy leadership and kills slowly (poison damage)cannot stack with more black breath)



Custom Heroes

Same set up as ROTWK but get more class and more armor to wear.
When you want to make a custom hero, then at the Main Menu, go to section "My Heroes" (yes still the same name as in bfme2)
Create-A-Hero menu will appear, pick "create a hero to make a new hero.
After that you will come to first page of 5 pages:
Page 1: Select hero class and type: pick your class and type for your custom

Page 2: Customize Appearance: Change appearance (body, face, hair), get cloth/armor and for you custom hero.
Things like helmet, shoulders, cape, armor(chest and under), arms and legs can be changed
Can also get colours
Can change voice: 3(or more) different voice set for each subclass(switched pitch, by switching head).
Page 3: Customize Attributes: Distribute Attribute points, get 25 points for free.
Heal rate on attribute page is switched with a new perimeter(free/maxed),
if you put a point there then all attributes go maxed,
but the basic cost of the hero will be +2000 more resources.
Page 4: Customize Weapons Set: Get the weaponset and weapon(s)/shild that fits best for your custom hero.

Page 5: Customize Hero Powers: Pay resources for more powers you get.


Classes
Men - Man and Female
Elf - Man and Female
Dwarf - 2 types of dwarfs
Magician - Sorcerer and Sorceress
Troll - Brown Olag Hai(big) and Green Olag Hai(smaller)
Servant of Sauron - Uruk and Orc (orc can have goblin face)
Corrupted Men - Man and Female


Powers For Each Class

Costs standardized to:
0 - lvl1
100 - lvl3
200 - lvl7
300 - lvl10
Class constant buffs:
100 - lv1
200 - lvl3
300 - lvl7
400 - lvl10
(with some exceptions such as fire ball, slam shot, e.t.c...)

MEN
-call reinforcements-improved call reinforcements-great call reinforcements-superior call reinforcements
-mount- improved mount (rohirrim speed,better trample)
-atletas
-elendil (lvl3)
-blade master (lvl3)
-spear trow-improved spear trow-mighty spear trow(splash)
-pillage-improved pillage
-Starlight (lvl7)
-slam shot
-weapon toggle
-training-improved training-great training
-stealth
-Blade of vengance-improved blade of vengance (kinda like wizard blast?)
-heroic charge
-leadership-high leadership
-cripple strike(melee)-improved cripple strike(melee)


ELF
-Arrow Enchantment-improved Arrow Enchantment-great Arrow Enchantment-superior Arrow Enchantment
-elendil (lvl3)
-cripple strike(ranged)-improved cripple strike(ranged)
-weapon toggle-improved weapon toggle (faster dps melee)
-summon familiar-improved summon familiar(more life,more summon time)
-atletas
-mount
-thorn of vengance(lvl7)
-Starlight (lvl7)
-tornado-improved tornado
-rain of arrows-improved rain of arrows-mighty rain of arrows
-stealth(cloak)
-training-improved training-great training
-leadership-high leadership


DWARF
-Battle Rage-improved battle rage-great battle rage-superior battle rage
-crush-improved crush-mighty crush
-axe trow-improved axetrow-mighty axetrow(splash)
-Weapon toggle
-mount
-stubborn pride(friendly units have no fear)
-earthshaker-improved earthshaker-mighty earthshaker
-training-improved training-great training
-bombard-improved bombard
-leadership-high leadership
-leap-improved leap
-cripple strike(melee)-improved cripple strike(melee)


SORCERER
-Summoning-improved Summoning-great Summoning-superior Summoning (phoenix?) (skeletons?) (elements?) (acolytes?)
-fireball-improved fireball-mighty fireball (most damage on many units,medium splash)
-icenova-improved icenova-mighty icenova (nova/orb/blast/bolt, large splash all units gets slowed down (like karsh poison)
-thunderstrike-improved thunderstrike-mighty thunderstrike (most damage on 1 unit,enemy units gets bounced)
-Sorcerer blast-improved Sorcerer blast-mighty Sorcerer blast
-teleport-improved teleport-great teleport(blink is gone so the teleporter has to be included in teleport spell.)
first self teleport, then teleport allies too (large radius), and then the enemy too(large radius).
-curse-improved curse-great curse (stops time small area first, then a large area, then the whole map)
-mount
-polymorph-improved polymorph
-summon familiar-improved summon familiar(more life,more summon time)
-training-improved training-great training
-leadership-high leadership


ORC
-beserker rage-improved beserker rage-great beserker rage-superior beserker rage
-call reinforcements-improved call reinforcements-great call reinforcements-superior call reinforcements
-mount
-weapon toggle
-pillage-improved pillage
-mine trow-improved minetrow
-iron hand(friendly units have no fear)
-oil spill-improved oil spill-great oil spill
-training-improved training-great training
-leadership-high leadership
-poison-improved poison-Great poison (works with melee/ranged)
-cripple strike(melee)-improved cripple strike(melee)
-fear (lvl3)

CORRUPTED MEN
-fire bomb-improved fire bomb-mighty firebomb
-coerce-improved coerce-great coerce (first: dissent,improved taking over units 15secs/dissent radius,great taking over units 50 seconds/
-spear trow-improved spear trow-mighty spear trow (splash).
-pillage-improved pillage
-weapon toggle
-mount
-stealth
-disguise(can look like any ally/enemy infantry)
-Attach Spy (marks an enemy unit forever(until the enemy unit dies)
-training-improved training-great training
-leadership-high leadership
-assassin strike-improved assassin strike-mighty assassin strike-superior assassin strike

TROLL
-Rage-improved rage-mighty rage-superior rage (gets some extra speed when ability in on)
-training-improved training-great training
-howl of rage-improved howl of rage-great howl of rage(damage buff and more exp rate)
-dominate troll
-iron hand
-fear(lvl3)
-untamed alligiance(lvl3)
-leap-improved leap
-sTONE TROW-IMPROVED STONE trow-mighty stone trow
-GROUNDSHAKER-improved ground shaker-mighty ground shaker
-cripple strike(melee)-improved cripple strike(melee)



Explanations for different weapon sets:
Daggers can only be used by using powers (like stab and cripple) except with the 2 1h option.
All weapons and Shields have some kind of bonus (5 % more armor, 5% more sword damage, 5% more specialist damage e.t.c)
can be unarmed on right hand (5% faster movement speed)
weapons are added on both hands (shield option is now weapon option too.)


Weapons for all except Magician and Trolls:
Note: Some weapons can't be used by a spesific class, like Elfs can't use hammer or axe.
Weapons for most Custom Heroes:
1h sword/hammer/axe/mace/spear/club
1h sword/hammer/axe/mace/spear/club with shield
2h sword/hammer/axe/mace/spear/club
2 1h sword/hammer/axe/mace/spear/club/dagger (can get combos of different weapons)
Weapons for Trolls:
1h sword/hammer/axe/mace/spear/club
1h sword/hammer/axe/mace/spear/club with shield (the shield could be a barbaric shield)
2h sword/hammer/axe/mace/spear/club
2 1h sword/hammer/axe/mace/spear/club (can get combos of different weapons)
The Olag Hai Will get 15 more readius on all his default melee attack since he is a troll,
but he will suffer even more then the other custom heros with specialist damage (pike) and magic damage.
Weapons for Magician:
1h staff
1h staff with shield (the shield could be a magic barrier)
2h staff
2 1h staff/sword/mace/spear/dagger (can get combos of different weapons,
must have staff in 1 hand)
All can mount and swith weapons(bow/melee) except:
Olag Hai can't mount, or switch weapons(bow/melee)(like mountain trolls) ,can trow stone via stone trow power.
Magicians can mount, but they can't switch weapons(bow/melee)
Only Good Men class can have Improved Mount(faster mount, more crush).
Only Elfs class can have Improved Switch Weapon (faster attack rate on melee).
Mounted CAH gets normal weapon: normal speed, mounted armor and no splash on melee attack.


Ring Hero

Sauron:
Like in ROTWK 2.02 and add 1 more ability
(arieal power, so he can hurt flyers(fireball?).
+high leadership

Galadriel:
Should be the same as ROTWK 2.02, but look more wilder
add 1 more ability (arieal power, so she can hurt flyers(lightning ball?).
+high leadership



Units

Trolls(cave troll, mountain troll/upgraded mountain troll) gets more splash with tree, but gets slower attack speed.
has less splash with just fists, but gets faster attack speed.
can trow away tree, so troll can fight with fists again, by clicking on toggle fist/rock icon
Not working for drummer troll.

Siege units repair works just like minas tirith gate repair

All units(1 unit)/heroes heal slowly at level 1

All units have 6 power palantir slots like in the first BFME,
but with a 7th.palantir slot wich is the stance palantir slot.

All units/heroes has 3 Stances (MAYBY 4):
Agressive Stance: Gets a aggresive look, more attack and less armor,
auto-acquires enemies when sighted, fast movement.
Defensive Stance: Gets a defensive look, gets more armor and less attack,
auto-acquires enemies within medium range, slow movement.
Stand Ground Stance: Gets a passive look, equal attack and armor,
Will not auto-acquire enemies, normal movement.
(mayby)No Attack Stance: Draws away weapon(s), equal attack and armor, attacks no one,
normal movement.

All factions have a Second Phase Swordmen(1 unit) who have 2 powers at least:
-A extra ability at level 1: splash/mount/sword-bow/ignite/transform.e.t.c
-leadership at level 2 (gives 25 % faster attack rate to all friendly infantry units(swordmen, pikemen and archers).
(All of them have light hero armor and 200-400 hp)

Units gain 5 levels of veterancy
all units needs double amount of exp to level up from bfme2(so banner carrier is more needed for gameplay)

units (battalion) at level 2 get respawn.
units at level 4 get faster respawn.
units at level 5 get fear resistance.

cavalry has more speed then in bfme2.
Infantry, siege units and unmounted units have same speed as in bfme2.
cavalry does less damage vs structures.


Formations
-Shield Formation= Raise shields, slower movement, gains more armor
Units with swords and big shields have this formation
-Phalanx Formation= Raise Spears, slower movement, gains more armor and attack
Units with spears have this formation





Builder

Builder takes no command points.
Builder/porter has 1 role and that is to build, rebuild is fixed by a button on the building (no more auto build).




Power Point(the one ring and evenstar)

Land powers such as Tainted Land, Corrupted Land and Elven Wood buffs units like Rally Call.
Power Heal has been replaced with Aid (buffs units and barely heals)
Power Scavanger can not be purchased anymore/does not exist on the power point tree
(only heros have that now).
Economic powers like Fuel The Fires and Dwarven Riches can not be purchased anymore on the power point tree.
Economic powers are moved too Economic House.
Power Point Tree is like in BFME (way to many pp in bfme2/rotwk)
Weather Powers now visually last forever until another weatherpower is on.
The effects of weatherpowers however last as long as in bfme2.



Buildings and upgrades

Upgrade house needs to be cheaper in general + upgrades, but then upgrades gives less weapon damage/armor defense
upgrades for units(stronger armor and weapon not incuding banner) with over 60 commandpoints cost 300 resorces
upgrades for units(stronger armor and weapon not incuding banner) with 60 commandpoints cost 200 resorces
upgrades for units(stronger armor and weapon not incuding banner) with under 60 command points cost 100 resorces
banner cost 100 resorces on any battalion.

All Factions Have either Lumber Mill or Hunting Ground.
Lumber Mills/Hunting Grounds look will differ for realm/race.
(I know why only bfme2 evil factions had lumber mills,
but its gonna be balanced with the new economy house upgrades.)
Lumber Mills/Hunting Grounds have harvest units:
Gondor: Lumberjack
Rohan: Lumberjack
Lothlorien: Hunter (can hide)
Erebor: Lumberjack
Mordor: Laborer
Isengard: Laborer
Angmar: Laborer
Harad: Hunter (can hide)
Lumberjacks/laborers are good at killing ents/siege engines.

All buildings that are builded inside the radius of the fortress/command post are builded at normal speed,
but buildings builded outside the fortress radius needs more time to be builded (twize, 2.5, trippled buildtime).
All buildings that are builded outside the fortress radius gets this penalty except:
farms, lumber mills/hunting grounds and forts/command post
Reapearing of structures is activated by a reparing icon inside the structure.
Reapearing cost 50 % of actually building (cost almost 2500 to completley rebuild a fortress from 1 % to 100%.
Statues provides leadership (25% damage and +50% more exp rate) and fear/terror resistance
Farms will remain the same income system as in bfme2 but the % income will be affected
by mountains, big hills, water and other farms (other buildings will not affect the income %.)
repearing is activated by a repearing icon inside the structure.
repearing cost 50% of actually building (cost almost 2500 to completly rebuild a fortress from 1% to 100%, need cansel icon
to stop rebuilding (mayby pressing rebuild icon again can cansel rebuilding.
rebuild system for buildings works JUST like any gate at any castle (hornburg gate, minas tirith wall)

All production and resource buildings (except entmoot) will start at level 1 and
can be upgraded too level 2-3 (arrow tower gained at level 3)




New building: Economy House (like Market Place(economic upgrades),
but all factions have it now).
Economic house generates resourses: 25/35/50.
Can only get 1 economic house per game(per faction that is).
Dwarven Riches, Industry, Fuel The Fires are now Economic House upgrades, not longer PP Powers.

Economic Buildings has upgrades like:
(upgrades differs from realm/race, the upgrades itself can be upgraded in 3 phases)
- Reduce the cost of infantry units.
- Reduce the cost of cavalry units.
- Reduce the cost of all unit upgrades.
- Destroyed structures refund. (get back 75% money when deleting building and get faster building process overall)
- Cheaper structure repearing, (goblins only)
- Reduce the cost of buildings and siege units (beast and mechanical).
- Gain more prosent for resource buildings (farm, furnace, mine shaft).
- Gain more prosent for lumber mill. (fuel the fires)
- Gain more prosent for hunting ground.

Gondor economic house upgrades:
-reduce cost of all unit upgrades (iron Ore, need another name))
-more farm income (Grand Harvest)
-destroyed structures refund

Rohan economic house upgrades:
-more farm income (Grand Harvest)
-reduce cost of cavalry units.
-destroyed structures refund

Lothlorien economic house upgrades
-reduce the cost of all unit upgrades (Enchanted Anvil)
-reduce the cost of buildings and siege units ( something with trees)
-more hunter lodge income

Erebor economic house upgrades
-reduce the cost of buildings and siege units (EXCAVATION)
-more lumbermill income. (lumber trades)
-more farm income. (Mithril Riches)

Mordor economic house upgrades
-reduce cost of infantry units
-reduce the cost of buildings and siege units
-more farm income (industry)

Isengard economic house upgrades
-reduce the cost of all unit upgrades (burning forges)
-more lumbermill income (fuel the fires)
-more farm income (industry)

Angmar economic house upgrades
-Reduce the cost of infantry units
-Reduce the cost of buildings and siege units.
-Cheaper structure repearing (angmar only)

Harad economic house upgrades
-Reduce the cost of buildings and siege units.
-more farm income
-destroyed structures refund

Need new Names for All factions except Gondor and Harad (Marketplace and Bazaar)





Forts
-Max 3 fort per game
All Forts have Banner/buff for 500, tower(vision) for 500, Flame/Silverthorn Munition for 1500 and fortress armor for 1500,
other fortress upgrades varies from faction too faction.

New building: Command Post
Every faction can build this minifort, and the reason to build this building will be for faster expansion
(like the Command & Conquer series).
The minifort will be just like a smaller version of dwarfen citadel (bfme2 tier 4 dwarfen power),
but will be weaker in health, 3 build plots next to the mini fortress,
and are allowed to recruit heroes and builders from the mini fortress.
The minifort has 2 upgrades:
-fortified walls
-fire/silverthorn munition
It will have a radius just like the fortress, but the mini fortress radius will be smaller.
The mini fortress gains income just like the normal fortress.
It will cost the half of normal fortress or less (probaly)
Not sure if there is gonna be a limit on minifort ...( if there is gonna be a limit then 5)



Walls
Strong walls: 3000 hp, stairs, gate, postern gate, arrow tower,
heavy cost walls (Erebor, Gondor and Mordor)

Medium Walls: 2000 hp, stairs, gate, postern gate, arrow tower,
medium cost walls (Isengard and Rohan)

Weak Walls: 1000 hp, stairs, gate, postern gate, arrow tower,
light cost walls (Angmar, Lothlorien and Harad)

All walls are more resistent too sword, pike, range and cavalry,
but less resistent too siege damage and magic.
Units (and siege units) and heroes can walk on the wall (just like minas tirith wall)
Walls have 5 plots 2 on each side, 1 in the middle(the 2 on each side are towers or stairs while the one in the
middle is the actual building (gate, postern gate).
If fortress/Command Post has fire/silverthorn munition then towers on wall have fire too.



Neutral Buildings

Signal Fire
-same as bfme2
-1 captured signal fire = 25% faster pp recharge
-2 captured signal fires= 50% faster pp recharge



Inn
The Inn will have a different look (shows umbar and normal people talking and trading...)

Inn Units:
good inns can recruit 1 hobbit hero and hobbit units (hobbit heroes and hobbit units can both toggle weapons and hide
in trees, hobbit heroes can cloak to become invisible)
Gondor have Pippin(always +25% hp and +25% damage)
Rohan have Merry(mount) (always +25% hp)
Lothlorien have Sam (rage +75% damage)
Erebor have Frodo(has phial of galadriel that can scare enemy units+ debuff, always +50% hp)

evil inns can recruit 1 evil spy leader(can only get one but spyleader has weapon toggle and scavenger, can hide in trees)
and spy units(has weapon toggle and can hide in trees)



Outpost
-same as bfme2
The Outpost will have a different vision (shows more umbar and normal people trading...)



Dock
-Boats
Good: Like in bfme2 just much more improved.
Evil: Like in bfme2 just much more improved.
Boats
Docks can build, repair ships and sell ships(refund).

Good and evil transport ship(another name) have 1 role: Transport any ground unit except siege, cost no cp.

New naval unit : Fish boat
Get resource for fishing (like in AOE)
-Fishing will act like farm on land (more prosent gains more income),
will effect the land income system(build more farms, get less income).
Needs to be "deployed" before you can start fishing,
"undeploy" to stop fishing and move on.
Fish boat will take no command points.

New naval unit: Great Battle Ship
(different names for evil/good)
- cost much more money then regular battle ship,
but has the strenght of 2-2,5 regular battleships,
can survive 1 maelstroem/demolition bomb.
Has an extra power wich can relase a powerful hook to destroy/deal lethal damage too attacked enemy object.
Has leadership too other war boats (gets inspired to do more attack, don't get defense bonus)
Great Battle Ship can have garrison like Transport Ship, but unlike Transport Ship, the Garrison is limited too one.
(Transport Ship has 2 slots)
No more demolishion ship
boats can be deleted to gain money when the boat is near land.








FACTIONS
With heroes, units, buildings and powers.



Gondor Main Faction

Heroes:
-Boromir(Sword master, (horn of gondor(debuff,+25%dmage), high leadership, changes clothes when on level 5(from leather armor to plate armor), training)
-Gandalf(wizard blast, lightning sword, Istari Shield(invulnerable for 5 secs, shield canseled if gandalf moves/attacks/uses powers) changes to white when level 5, mount, istari light, word of power)
-Faramir(sword/bow,special bow attack(high damage,fast recharge), mount, leadership, training)


Units:
-First Phase Swordmen: Gondor Soliders (banner,armor,weapon upgrades)
-First Phase Pikemen: Gondor Pikemen (banner,armor,weapon upgrades)
-First Phase Archers: Gondor Archers (banner,armor,ammo upgrades)
-First Phase Cavalry: Gondor Knights (banner,armor,weapon upgrades)
-First Phase Siege Unit: Trebuchet (2 modes:deployd (more lenght) and undeployed (normal lenght) can have munition upgrade)
-Second Phase Swordmen(1unit): Gondor Captain (sword/bow)
-Second Phase Archers: Ithillen Rangers (banner,armor,ammo upgrades)

Buildings:
-Gondor Farm (general resource income)
-Gondor Lumber Mill (secondary general resource income)
-Gondor Battle Tower
-Gondor Fortress
-Gondor Command Post
-Gondor Wall Hub
-Gondor Heroic Statue (leadership structure)
-Gondor Fountain (healing structure)
-Gondor Black Smith
-Gondor Stable
-Gondor Barracks
-Gondor Archey Range
-Gondor Siege Works
-Gondor Economy House

Powers:
-Rally Call (Gives +50 % Damage to targeted friendly units) (T1)
-Aid (bfme2 heal) (T1)
-Arrow Bombard (T2)
-Cloudbreak (T3)
-Summon Barricade (T2)
-Summon Ithillen Rangers (summons 3 batts Ithillen Rangers) (T2)
-Summon eagles (2 eagles) (T3)
-Army of the Dead. (T3)

Dunadain Sub-faction

Heroes:
-Aragorn (sword/bow, Athelas, blademaster. (transform into general from ranger outfit when level 5)
high leadership, elendil, army of the dead(bigger army, longer recharge)
-Halbarad (Sword/bow, scout power(can see all enemy movement, only units/heroes no buildings though, lays on the ground to hear things),
bounty outlaw)

Units:
-Second Phase Swordmen: Dunadain Rangers (good swordsmen and mediocre archers,can hide in trees, banner,armor,weapon upgrades)

Buildings:
-Dunadain Barracks (Takes over Gondor Barracks spot)

Dol Amroth Sub-faction


Heroes:
-Prince Imrahil(mount, blademaster, high leadership, training, Valor of Dol Amroth(takes out banner at his side and gives +50%damage buff,)

Units:
-Second Phase Cavalry: Knights of Dol Amroth (banner,armor,weapon upgrades)
-Weak First Phase Swordmen: Men-at-arms (combined Lossnarch Axemen, dol amroth warriors, banner,armor,weapon upgrades)

Buildings:
-Dol Amroth Barracks (Takes over Gondor Barracks spot)
-Dol Amroth Stables (Takes over Gondor Stable spot)











Rohan Main Faction

Heroes:
-Theoden(mount, high leadership, training, heroic charge, outriders (summon rohirrim)
-Eowyn(mount, spear trow(spear has splash), dernhelm(looks just like rohirrim, can only be targeted with normal melee/ranged attacks),shield maiden
-Elfhelm(mount, leadership, training)
-Ghan(Wound cleansing(Hero heal), hide, Summon Druedain warriors (3 batts sticks/bows, better with bows)
summon familiar(crebain), wood tangle (units and (heroes?) gets stunned) for 10 secs + units gets debuffed)
(can hide in trees like rangers, rly hard to get)

Units:
-First Phase Battalion Master: Yeoman Herald (can summon)
First Phase Swordmen: Yeoman Swordmen (banner,armor,weapon upgrades)
First Phase Archers: Yeoman Archers (banner,armor,ammo upgrades)
First Phase Pikemen: Rohan Pikemen (banner,armor,weapon upgrades)
-First Phase Cavalry: Rohan Scouts (banner,armor,weapon upgrades)
-First Phase Siege Unit: Onager (just cheap)
-Second Phase Swordmen(1unit): Rohan Captain (can mount)
-Second Phase Cavalry: Rohirrim (have spears and bows, banner,armor,weapon upgrades)

Buildings:
-Rohan Barn (general resource income)
-Rohan Barracks
-Rohan Stables
-Rohan Lumber Mill (secondary general resource income)
-Rohan Battle Tower
-Rohan Fortress
-Rohan Command Post
-Rohan Wall Hub
-Rohan Heroic Statue (leadership structure)
-Rohan Water Well (healing structure)
-Rohan Workshop
-Rohan Economy House

Powers:
-Rally Call (Gives +50 % Damage to targeted friendly units) (t1)
-Aid (bfme2 heal) (T1)
-Arrow Bombard( may be changed)(t2)
-Summon 3 batts Drudain Warriors or Galadhrim Warriors (t2)
-Tom Bombadil (t2)
-Cloudbreak (t3)
-Summon Ents (2 ents) (t3)
-Host of the Rohirrim (t4)

Westfold Sub-faction

Heroes:
-Erkenbrand (horn of Rohan (debuff+25% damage buff), High leadership, Training)

Units:
-Weak First Phase Swordmen: Peasants (banner,armor,weapon upgrades)
-Second Phase Swordmen: Westfold Swordmen (banner,armor,weapon upgrades)

Buildings:
-Westfold Barracks (Takes over Rohan Barracks spot)

Eastfold Sub-faction

Heroes:
-Eomer(mount, High leadership, mighty spear trow(spear has splash), bounty outlaw, training)

Units:
-First Phase cavalry: Aldburg Horsemen (bit more hp, but less damage then rohan scouts, banner,armor,weapon upgrades)
-Second Phase Archers: Eastfold Archers (just like men of dale, but they have arrow volley, instead for black arrow, can't hide in trees, banner,armor,ammo upgrades)

Buildings:
-Eastfold Barracks (Takes over Rohan Barracks spot)
-Eastfold Stable (Takes over Rohan Stable spot)









Lothlorien Main Faction

Heroes:
-Celeborn (mount, high leadership, starlight(like bfme2)
-Haldir (sword/bow, leadership, training, Golden Arrow (high damage, no stun)
-Treebeard(rock trow/melee, leadership for ents)

Units:
-First Phase Swordmen: Lorien Warriors (banner,armor,weapon upgrades)
-First Phase Archers: Lorien Archers (banner,armor,ammo upgrades)
-First Phase Pikemen: Lorien Wardens (banner,armor,weapon upgrades)
-First Phase Cavalry: Lorien Riders (can switch with sword/bow, banner,armor,weapon upgrades)
-First Phase Siege Unit/Beast: Ents
-Second Phase Swordmen: Galadhrim Warriors (good swordsmen and mediocre archers, banner,armor,weapon upgrades)

Buildings:
-Lothlorien Barracks
-Lothlorien Pasture
-Mallorn Tree
-Lothlorien Hunting Ground
-Eregion Forge
-Silver Mirror(well)
-Lothlorien Economy House
-Lothlorien Wall Hub
-Ent Moot
-Lothlorien Fortress
-Lothlorien Command Post
-Lothlorien Heroic Statue (leadership structure)

Powers:
-Elven Wood (Gives +50 % damage to tageted friendly units a green lush area with trees around friendly targeted units) (T1)
-Aid (bfme2 heal). (T1)
-Enshrouding Mist (Debuff and makes friendly units within the mist stealthed) (T3)
-Twilight (Nulfies enemy leadership and heals allies on map) (T3)
-Sun Flare (weaker (mayby), smaller radius then in bfme2) (T3)
-Arrow Bombard (T2)
-Tom Bombadil (T2)
-Wrath of the Forest/Nature's Revenge/Wrath (T4)

Rivendell Sub-faction

Heroes:
-Elrond (high Leadership, Athelas, training, Far Sight, Flood(waterhorse), Restoration)
-Glorfindel (mount, Purity Blade, wind rider, leadership)
-Elrohir (sword/bow, cloak, mount, elendil(better sword damage)
-Elladan (sword/bow, cloak, mount, cripple(better bow damage)

Units:
-First Phase Pikemen: Mithlond Sentry (more hp then mirkwood wardens, can't hide, banner,armor,weapon upgrades)
-First Phase Swordmen: Rivendell Warriors (more hp then mirkwood warriors,can't hide, banner,armor,weapon upgrades)
-Second Phase Swordmen(1unit) : Noldor Captain (sword/bow, can hide in trees)
-Second Phase Cavalry: Rivendell Lancers (banner,armor,weapon upgrades)

Buildings:
-Rivendell Barracks (Takes over Lothlorien Barracks spot)
-Rivendell Stable (Takes over Lothlorien Pasture spot)

Mirkwood Sub-faction

Heroes:
-Legolas(bow/sword, dead eye, new armor look at level 5, leadership, training, arrow rain)
-Thranduil(sword/bow, high leadership, Athelas, Move Unseen, tornado)
-Radagast (wizard blast ,summon familiar(crebain), blink(rotwk blink), summon eagle, word of poultry)
-Grimbeorn (shapeshifter, fury(blademaster), Spirit of The Nature(buffs for +25%damage)

Units:
-First Phase Archers: Woodmen Hunters (have more health then Mirkwood archers but are slower,can hide, banner,armor,ammo upgrades)
-Second Phase Archers: Mirkwood Hunters (can cloak, banner,armor,ammo upgrades)
-Second Phase Swordmen(1unit): Beorning (can transform into bear, has splash on melee attacks)

Buildings:
-Mirkwood Barracks (Takes over Lothlorien Barracks spot)









Erebor Main Faction

Heroes:
-King Dain (high leadership, Mighty Rage (+25% damage buff), Stubborn Pride(allie units can't be scared), summon royal guards
-Thorin Stonehelm (axetrow, leadership, training, The Last Durin (kinda like bfme 2 boro horn + debuff)

Units:
-First Phase Swordmen: Erebor Warriors (banner,armor,weapon upgrades)
-First Phase Archers: Erebor Crossbows (banner,armor,ammo upgrades)
-First Phase Pikemen: Erebor Guardians (banner,armor,weapon upgrades)
-First Phase Cavalry: Battle Wagon (has oil barrel, can have armor upgrade + heart/crossbowmen(deals hero pierce damge)/leadership
-First Phase Siege Unit: Demolisher (has armor upgrade)
-Second Phase Swordmen(1unit): Dwarven Bezerker
-Second Phase Swordmen: Dwarven Zealots (banner,armor,weapon upgrades)
-Second Phase Siege Unit: Dwarven Rock Thrower (has oil barrel and can have armor and munition upgrade)
-Second Phase Border Unit: Dwarven Siege Tower

Buildings:
-Erebor Mine Shaft
-Erebor Lumber Mill
-Erebor Battle Tower
-Erebor Fortress
-Erebor Wall Hub
-Erebor Fortress
-Erebor Command Post
-Erebor Heroic Statue
-Erebor Heart
-Erebor Hall Of Warriors
-Erebor Archery Range
-Erebor Forge Works
-Erebor Economy House

Powers:
-Rally Call (Gives +50 % damage to targeted friendly units)
-Aid (bfme2 heal).
-Rebuild (Rebuild buildings (3000 hp) and buildings gets invulnerable for 5 seconds)
-Undermine (damages units, instantly kills mechanical siege units)
-Barrage
-Cloudbreak
-Summon Barricade (Tier 2)
-Earthquake


Dale Sub-faction

Heroes:
-King Brand (high Leadership, shield crush, training)
-Bard II (bow/sword, slam shot, bounty outlaw, beast slayer arrow)

Units:
-Weak First Phase Swordmen: Northmen Warriors (banner,armor,weapon upgrades)
-Second Phase Archers : Northmen Archers (bfme2 Men of Dale, banner,armor,ammo upgrades)

Buildings:
-Dale Garrison (Takes over Erebor Hall Of Warriors spot)
-Dale Archery Hut (Takes over Erebor Archery Range spot)


Iron Hills Sub-faction

Heroes:
-Gloin (slam, shake foundation, shatter hammer)
-Gimli (axe trow, leap, slayer, leadership, training)

Units:
-First Phase Archers: Iron Axetrowers (banner,armor,weapon upgrades)
-Second Phase Pikemen: Iron Slayers (banner,armor,weapon upgrades)

Buildings:
-Iron Barrack (Takes over Erebor Hall Of Warriors spot)
-Iron Archery Range (Takes over Erebor Archery Range spot)









Mordor Main Faction

Heroes:
-Mounth of Sauron (mount, doubt(debuff), dissent)
-Witch-king (mount fellbeast, Black Breath, morgul blade, high leadership, screech, hour of the witch king(resets all enemy powers, and all enemy units gets scared for 10 seconds in a radius)
-Khamul (mount fellbeast, Black Breath, morgul blade, screech
-Morgomir (mount fellbeast, Black Breath, morgul blade, screech
-Shagrat (pillage, carnage, training)

Units:
-Weak First Phase Swordmen: Morannon Warriors (banner,armor,weapon upgrades)
-First Phase Archers: Morannon Archers (banner,armor,ammo upgrades)
-First Phase Spearmen: Orc Maruders (banner,armor,weapon upgrades)
-First Phase Cavalry/Beast: Mordor Beast (can only have monster armor upgrade, just as fast as battle wagon)
-First Phase Beast: Mountain Troll (can be Drummer Troll and Attack Troll,
but need equipment to get upgraded, drummer kit on level 2, monster armor on level 3)
(Drummer Troll has no scream)
-First Phase Siege: Battering Ram (can rush for 3 seconds, then it will go very slow for 10 seconds as penalty)
-Second Phase Swordmen: Black Uruks (banner,armor,weapon upgrades)
-Second Phase Siege Unit: Catapult
-Second Phase Border Siege: Siege Tower

Buildings:
-Mordor Slaughter House
-Mordor Lumber Mill
-Mordor Battle Tower
-Mordor Fortress
-Mordor Command Post
-Mordor Wall Hub
-Mordor Orc Pit
-Mordor Great Siege Works
-Mordor Beast Cage
-Mordor Economy House

Powers:
-Corrupted Land (Gives +50 % damage to tageted friendly units and makes targeted land dry and ugly, takes away trees too) (t1)
-Battle Chant (gives +25% damage and +100 exp rate to targeted friendly units(stacks with leadership) (t1)
-Arrow Bombard (t2)
-Untamed Alliegience (takes over lairs, debuffs enemy units)
-Volcano Eruption (red version of barrage) (t3)
-Darkness (t3)
-Summon Balrog (t4)
-Summon Barricade (Tier 2)

Minas Morgul Sub-faction

Heroes:
-Gothmog (mount, Iron Hand(allies units can't be scared), high leadership, training)

Units:
-Second Phase Swordmen(1unit): Minas Morgul Lieutenant (has splash on melee attacks)
-Second Phase Archers: Morgul Archers (banner,armor,ammo upgrades)

Buildings:
-Morgul Pit (Takes over Mordor Orc Pit spot)

Rhun Sub-faction

Heroes:
-Uldor III(sword/bow, pillage, spear trow, high leadership)

Units:
-First Phase Archers: Easterling Archers (has a bit more vision and can walk faster then orc archers, but has less hp Morannon archers, banner,armor,ammo upgrades)
-First Phase Swordmen: Warriors of Rhun( kinda like lorien warriors on bfm2?, banner,armor,weapon upgrades)
-Second Phase Swordmen(1unit): Wain Rider (can mount chariot/mount)
-Second Phase Pikemen: Soldiers of Rhûn (banner,armor,weapon upgrades)

Buildings:
-Rhun/Easterling Temple (extra spot)









Isengard Main Faction

Heroes:
-Saruman (wizard blast, fire ball, speech craft, palantir, thunderbolt, Persuasive Words/Dominate (take over units)
-Lurtz (sword/bow, cripple, carnage, High Leadership, pillage)
-Wormtounge (hide, venomous words, backstab, corode alligiance)
-Sharku (mount, summon 2 warg packs, leadership)

Units:
-First Phase Swordmen: Uruk-Hai (have shield wall ability, banner,armor,weapon upgrades)
-First Phase Archers: Uruk Crossbows (banner,armor,ammo upgrades)
-First Phase Pikemen: Uruk Pikemen (banner,armor,weapon upgrades)
-First Phase Cavalry: Warg Pack (Howl (makes them faster for a short period,(banner,armor upgrades)
-First Phase Siege: Battering Ram (can rush for 3 seconds, then it will go very slow for 10 seconds as penalty)
-Second Phase Cavalry: Warg Riders (25% damage buff (spell, stack with everything, banner,armor,weapon upgrades)
-Second Phase Swordmen (1Unit): Uruk Beserker (has splash on melee attacks)
-Second Phase Siege Unit Unit: Ballista 2 modes: deployes (more shoot speed) undeployed (less shoot speed).
-Second Phase Siege Unit: Mine
-Second Phase Border Siege Unit: Siege Ladder

Buildings:
-Isengard Furnace
-Isengard Lumber Mill
-Isengard Battle Tower
-Isengard Fotress
-Isengard Command Post
-Isengard Wall Hub
-Isengard Economy House
-Isengard Uruk Pit
-Isengard Warg Pit
-Isengard Siege Works
-Isengard Armory

Powers:
-War Cry (Gives +50 % damage to targeted friendly units)
-Battle Chant (gives +25% damage and +100 exp rate to targeted friendly units(stacks with leadership)
-Untamed Alliegience (takes over lairs, debuffs enemy units)
-Devastation (turns trees into resources/immobilize enemy units for 7 seconds/kill ents)
-Summon Wild Men Of Dunland (4 batts)
-Mine Execution
-Summon Warg Riders (3 warg rider batt.)
-Freezing Rain (debuffs for 10 secs, take away enemy leadership for a longer time)

Dunland Sub-faction

Heroes:
-Wulf II (pillage,leadership, Ignite(starts fire on building), Summon Dunland Warriors)

Units:
-Weak First Phase Swordmen: Dunland Warriors (banner,armor,weapon upgrades)
-weak First Phase Pikemen: Dunland Pikemen (banner,armor,weapon upgrades)
-Second Phase Archers: Dunland Axetrowers (banner,armor,weapon upgrades)

Buildings:
-Wildmen Tavern (extra spot)

Mount Gram Sub-faction

Heroes:
-Uglúk (bloody carnage, cripple(melee), leadership, training)

Units:
-First Phase Swordmen: Misty Mountain Orcs (just as weak as the goblins, banner,armor,weapon upgrades)
-Second Phase Swordmen: Deathbringers (on of the best swordmen units in the game, banner,armor,weapon upgrades)

Buildings:
-Blood Pit (Takes over Isengard Uruk Pit spot)









Angmar Main Faction

Heroes:
-Goblin King (mount wolf, totem(+25% damage buff), high leadership, summon 1 big lvl 10 fire drake (King's Pet)
-Dragoth (fly/land, fireball, wing blast, fire flight, incinerate)
-Bolg II (scavenger, blademaster, cave bats(scout power), leadership
-Shelob (instill terror(terrorize enemy units away and debufs them), poisoned stinger, tunnel)

Units:
-Weak First Phase Swordmen: Goblin Warriors (banner,armor,weapon upgrades)
-First Phase Archers: Goblin Archers (banner,armor,ammo upgrades)
-First Phase Pikemen: Goblin Sentry (banner,armor,weapon upgrades)
-First Phase Cavalry: Wolfriders (banner,armor,weapon upgrades)
-First Phase Beast: Cave Troll
-Second Phase Swordman(1unit): Goblin Champion (has splash on melee attacks)
-Second Phase Swordman: Half Troll Swordmen (banner,armor,weapon upgrades)
-Second Phase Siege Unit/Beast: Giant (has stomp,can level up)
-Second Phase Beast: Fire Drake (has inferno at level 5)


Buildings:
-Angmar Tunnel
-Angmar Lumber Mill
-Angmar Battle Tower
-Angmar Fortress
-Angmar Command Post
-Angmar Wall Hub
-Angmar Economy House
-Angmar Goblin Pit
-Angmar Wolf Den
-Angmar Fissure
-Angmar Treasure Trove

Powers:
-Tainted Land (Gives +50 % damage and targeted units, makes land dirty and kinda cold looking, takes away trees)
-Battle Chant (gives +25% damage and +100 exp rate to targeted friendly units(stacks with leadership)
-Summon Spiders (2battalions) (spiders can hide in trees, like elvs)
-Summon Wildmen (3 battalions)
-Untamed Alliegience (takes over lairs, debuffs enemy units)
-Summon Giants (2 giants)
-Summon Dragon
-Darkness

Moria Sub-faction

Heroes:
-Azog II (sword/bow, hide(wormtung hide), pillage, Vemenous Arrow(dead eye,(azog is kinda like thranduil from bfme2)

Units:
-Second Phase Archers: Moria Archers(have strong poison, compared to goblin archers, (banner,armor,ammo upgrades)

Buildings:
-Moria Pit (Takes over Ettenmoors Goblin Pit spot)

Gundabad Sub-faction

Heroes:
-Golfimbul II (A Hill Troll hero) (fury, leadership, training)

Units:
-First Phase Swordman: Gundabad Warriors (banner,armor,weapon upgrades)
-Second Phase Pikemen: Hill Troll Maruder (banner,armor,weapon upgrades)

Buildings:
-Gundabad Pit (Takes over Angmar Goblin Pit spot)








Harad Main Faction

Heroes:
-Suladan (mount chariot, high Leadership,
Curse of Wind(enemy units gets debuffed and friendly units gets stealthed(enshrouding mist),
Mark of the Black Serpent (Kinda like sun flare, but many snakes instead for sun, poison damage)
-Mahud (mount mumak, mumak charge, leadership, training)
-A Harad Thief, female (sword/bow, bounty, Backstab, Disguise(can disguise as any walking unit, even as allies)
-Kain: A harad hero with frightful apperance (Carnage, Terror, Frightful Presence(just like dread visage)

Units:
-First Phase Swordmen: Haradrim Warriors (banner,armor,weapon upgrades)
-First Phase Archers: Haradrim Speartrowers (banner,armor,weapon upgrades)
-First Phase Pikemen: Haradrim Sentry (banner,armor,weapon upgrades)
-First Phase Cavalry: Desert Raiders (banner,armor,weapon upgrades)
-First Phase Siege Unit: Mangonel (2 modes: more splash and less damage, and less splash and more damage)
-Second Phase Archers: Haradrim Archers (banner,armor,ammo upgrades)
-Second Phase Beast: Mumakil (mumakil is much better now, swings better, runs a bit faster
(Haradrim Speartrowers and Haradrim Archers can climb on back of Mumakil)


Buildings:
-Harad Silk/spice Trader
-Harad Hunting Ground
-Harad Battle Tower
-Harad Fortress
-Harad Command Post
-Harad Wall Hub
-Harad Economy House
-Harad Palace
-Harad Archery Tent
-Harad Stable
-Harad Siege Tent

Powers:
-War Cry (Gives +50% damage to targeted friendly units)
-Battle Hymn (gives +25% damage and +100 exp rate to targeted friendly units(stacks with leadership)
-Desert Wind (fell wind) (tier2)
-Summon Haradrim Archers (3 battalions)
-Summon Corsairs of Umbar (3 battalions)
-Swarm Plague (like the angmar power that drains life, insect animasion)
-Scourching Sun (just like freezing rain, but sun instead for rain)
-Sand Storm

Umbar Sub-faction

Heroes:
-Angamaitë II/Captain of the Haven/captain jackson (Bounty, High Leadership, big molotov)

Units:
-Second Phase Swordman Corsairs of Umbar (can trow fire bombs, banner,armor,weapon upgrades)
-Second Phase Swordmen(1unit): Black Numenorian (Sword/bow)

Buildings:
-Umbar Tavern (Takes over Harad Palace spot)

Khand Sub-faction

Heroes:
-A khand hero (ninja like?)mount, Sword/bow, leadership, training)

Units:
-Second Phase Swordmen(1unit): Variag Chieftain (can mount chariot)
-Second Phase Cavalry: Variag Kataphracts (toggle like rohirrim, axe/bow instead for spears/bow,banner,armor,weapon upgrades)

Buildings:
-Khand Palace/Temple (Takes over Harad Palace spot)
-Khand Stable (Takes over Harad Stable spot)










Things that should be included in Worldbuilder:

-Wyrms (snake dragons)
-Watcher (beast in water)
-Denethor(leadership,palantir,summon tower guards)
-Riding nazguls( like in bfme2)
-Arwen
-Quickbeam
-Beregond
-Bilbo
-Beorn
-Thorin Oakenshield
-Bard the Bowman
-Several Valars
-Several Maiars
-Morgoth Bauglir
-Eru
-King Arvedui
-Anarath
-Malbeth the seer
-Arnor (several buildings and units/heroes)
-Rotwk (Witch King) Angmar (several buildings and units/heroes)
-Alatar
-Pallando
-Cirdan
-Thuringwethil
-Gothmog The Balrog Lord
-Argeleb
-Arveleg
-Earnur
-Eärendil
-Angmar Witch-King
-Rogash
-Karsh
-Hwaldar
-Gates that fit big monsters
-Ungoliant
-Carcharoth
-Draugluin
-Huan
-People of Bree
-Several dragons
-Gwaihir
-Thorondor
-Gil-Galad
-Elendil
-Isildur
-Anarion
Need wild giants, snowtroll, cold drakes, stone troll and forest troll as creatures from wild lairs.
+++++

Reason to give as much things to worldbuilder as possible:
-Give the game longer life time.





With more too come
plz give some suggestion for new game elements/ other powers (pp)/ names on various things like building/pp/units and heroes.







BRAINSTORM:

-canseled building gains 50% of build cost, while with destroyed structures refund you get
100% of build cost if you destroy the building (full hp that is).
-retain scaredness of neutral animals from bfme1
-needs to be 2 types of siege damage:
-magic siege damage(flood, earthquake).
-normal siege damage(troll,mumak,mechanical siege).
(because heroes needs to be weaker against siege)
-normal siege damage is strong vs heroes.
or just make siege damage much better.

-trolls need to be slower (speed 60-65)
-camera starts in middle, it will start as rowtk 2.01 camera,
but u can get far out as in rotwk wide screen or go fade into landscape(roll inn)
-voice:kings of the west method is best for voice (different pitch on altered heroes) (works mayby for cah too?!?!?!?!?!?)

mumak can knock ANYTHING, except balrog,summon dragon, sauron, galadriel and mumak themselfs.
hour of the witck king has same visual effect as in movie
If aragorn attacks with bow and enemy are right next to him,
then he attacks with dagger(just like ithillen rangers do in bfme2) (not important)

leadership and buff will give rings of colours like bfme 2 ("magic rings") colours like silver for leadership,
yellow for buff and gold for both
Units speak the language of different lands
elfs (Quenya and Sindarin)
dwarfs (Khuzdul)
orcs (black speech)
Good sound teams for Harad:
ActionEdit12
BaEvil05
BaEvil06
BaEvil07
BaEvil09
R_AcEvil106
R_AcEvil116
R_BbEvil102
R_BbEvil109
R_BbNeutral104
R_DsEvil101
R_ExEvil101
R_ExEvil107
R_ExEvil108
R_ExEvil110
R_ExNeutral103
R_ExNeutral105
R_ExNeutral110
SX-EvilAction06
all units that die of fire will get fire death animation (except heroes)
isen mine can't get the ring, isen ladder and mordor siege tower can get ring, but they cant get the ring in fortress.
ALL land units should be decommished on the fortress.

battalion needs to be near upgrade structure to gain upgrades?????? (rly unsure about that one)

all fortress have arrow towers, Dormitory Expansion (good)/Garrison Expansion(evil) (+ 50cp, heals units/heroes slowly inside)
, some kind of katapult)
angmar- wolf cage
harad- snake pit
spear trow over all sides (rohan fortress)
mordor gargoyle statue have a debuff on their screams.

Goerce, saruman,wormtounge has debuff++ instead of taking over units??( need to fix the taking over units bug)

Last edited by Esparado87: Dec 11th, 2009 at 03:20 PM.
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The snowking
Default Dec 11th, 2009, 04:48 PM Old   #2

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Wow! (suladan lol)

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Esparado87
Default Dec 11th, 2009, 05:10 PM Old   #3

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Suladan?
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The snowking
Default Dec 11th, 2009, 05:25 PM Old   #4

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One of the Haradrim heros.

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Esparado87
Default Dec 11th, 2009, 05:40 PM Old   #5

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Yea, but whats funny about him?
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The snowking
Default Dec 11th, 2009, 07:03 PM Old   #6

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It sounds supiscously like Saladin.

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Esparado87
Default Dec 11th, 2009, 07:30 PM Old   #7

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Well, mayby because the name Suladan has some connections with the real Saladin?
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The snowking
Default Dec 11th, 2009, 07:34 PM Old   #8

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Right thats what I was saying.

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SSSSS
Default Dec 12th, 2009, 05:38 AM Old   #9

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Very big Catalogue and sounds like a good mod!!!!!! But first have you thinked about a name for this? Second Suladan used to mount horse no chariot.Then Kain? Not from the Holy Bible,eh? Finaly Angmar let it as the original Faction it has more fun and this for your mod rename it "Goblins" as they are.

These are my oppinions
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Esparado87
Default Dec 12th, 2009, 01:50 PM Old   #10

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Quote: Originally Posted by SSSSS View Post
Very big Catalogue and sounds like a good mod!!!!!! But first have you thinked about a name for this? Second Suladan used to mount horse no chariot.Then Kain? Not from the Holy Bible,eh? Finaly Angmar let it as the original Faction it has more fun and this for your mod rename it "Goblins" as they are.

These are my oppinions
Well, thx
No, not rly... just thought out one name: battle for middle earth: third age.
I could change the Suladan mount, Variag Chieftains have chariot so that won't be missed
I picked Kain because i rly like that name/ fits with the hero powers and the hero himself(kain= bad guy )/ + could't find any lore name for this hero :\
Well i had some probs there:
I wanted all main faction to have faction names and not race names like in bfme2, so i gave them all name after places that fitted best.
Worst prob with "goblin faction" because I want all factions to have their own capital in their name like Mordor/Gondor/Lothlorien (reason why I didn't pick Mirkwood as main faction name since I had Mordor).
So that meanted that Gundabad/Moria/Ettenmoors could't been taken because of Gondor/Mordor/Erebor.
At the end....i didn't like Vanilla Angmar as the faction was to much unreal ice dit and ice that...and i dint have a faction that started with A...besides why shouldn't gobs take over Carn Dum after being desolate for so many years???
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SSSSS
Default Dec 12th, 2009, 03:43 PM Old   #11

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OK it's your choice and I realy wish you good luck

And if you release a beta version as you finish tell me,OK?
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Esparado87
Default Dec 13th, 2009, 01:38 PM Old   #12

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Quote: Originally Posted by SSSSS View Post
OK it's your choice and I realy wish you good luck

And if you release a beta version as you finish tell me,OK?

Many thx for the suggestions

Not gonna happen in near future, but will do.
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downcv
Default PLEASE HELp! / Feb 17th, 2010, 12:10 PM Old   #13

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PLEASE HELP!

How do i download the above download? Please someone tell me - i know i am probably and idiot for knowing how but i cant find any 'download' tab or key - please help and reply. I am desperate to download the patch/download above.

Thanks
----- Automerged post -----
Please respond - how do i download the above? thanks

Last edited by downcv: Feb 17th, 2010 at 12:13 PM. Reason: Automerged Doublepost
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Yams In a can
Default Feb 17th, 2010, 03:57 PM Old   #14
By any means necessary...

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You can't download it, it hasn't been released...

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